As a game designer with nearly 15 years of studio experience, I have worked on a broad range of projects; from ambitious flagship MMORPGs where I’ve led teams of Designers, to much smaller-sized indie projects, fulfilling both specialised and general design roles.

Since starting my career in games back in 2010, I’ve worked on almost every major platform released, with a personal affinity towards PC and Console-focused projects, and designed for most genres of games.

Having also spent several years at studios that specialise in mobile game development, it’s allowed me to develop a design approach that takes the best of both mobile and PC/Console game design into account; harnessing a streamlined, accessible approach for new player experiences with a more detail-orientated and systemically-driven mindset often required for game design on larger scale projects.

When not in work or playing video games, I enjoy playing board games with friends, reading, heavy metal, and spendig time with my family.

Favourite Games:
– Dwarf Fortress
– Vagrant Story
– Cataclysm: Dark Days Ahead
– Darkest Dungeon


Stumble Guys
Platform
: PC, PS5, XBOX Series X, Mobile, Web
Genre: Online Multiplayer Action (Live-Ops)
Accolades: 83% Very Positive Reviews on Steam
Responsibilities: Designing and pitching level designs and gameplay mechanics. Level implementation and whiteboxing. Gameplay and level balancing. Conducting playtests. Implementing and balancing AI pathfinding.

Magic: The Gathering – Duels of the Planeswalkers 2013
Platform
: PC, PS3, XBOX 360, Mobile
Genre: Strategy Card Game
Accolades: 90% Metacritic
Responsibilities: UI/UX Design for all menu screens and new gameplay mechanics. Tutorial and FTUE design. Addressing gameplay balance concerns with the client. Designing mobile gameplay and usability features for the franchises first port to mobile platforms.

Pocket Mortys
Platform
: Mobile
Genre: RPG (Live-Ops)
Accolades: 4.2/5 (9.8k) on the App Store. 10M Downloads.
Responsibilities: Designing and pitching new gameplay systems, quality of life updates, and characters. Designing and balancing movesets and character stats. Creating humourous narrative flavour for characters and movesets.

LEGO: My City 2
Platform
: Mobile
Genre: Racing/Action (Live-Ops)
Accolades: 4.3/5 on Goole Play. 43M Downloads
Responsibilities: Designing and pitching new game modes and features. Implementing and balancing new vehicles gameplay systems. Designing tutorials for new modes. Whiteboxing and level design.

Star Wars Battle Drones
Platform
: Mobile
Genre: Drone Training App
Accolades: Fully licensed and used by drone enthauists to onboard new hobbyists
Responsibilities: Detailing all aspects of the GDD. Creating UI/UX flows. Designing tutorials and FTUE. Implementing tutorial and dialouge triggers. Gameplay and vehicle balancing.

Magic: The Gathering – Duels
Platform
: PC, XBOX One, Mobile
Genre: Strategy Card Game
Accolades: 84% Metacritic
Responsibilities: UI/UX Design for menu screens and flow. UI/UX Design for new gameplay mechanics and modes. Tutorial and FTUE design. Addressing gameplay balance concerns to the client. Designing card VFX.

Flo
Platform: Mobile
Genre: Action
Accolades: 1M Downloads
Responsibilities: Gameplay balancing. Designing online features. Concepting and designing new game modes. Online promotion and marketing.

CSR 2
Platform
: Mobile
Genre: Racing, Car Collector (Live-Ops)
Accolades: 4.6/5 (5.1M) on Google Play.
Responsibilities: Designing and pitching new gameplay systems, quality of life updates, and vehicles. Balancing vehicle stats.

Playmobil: Mars Mission
Platform
: Mobile
Genre: Survival/Exploration
Accolades: 1M Downloads
Responsibilities: Designing and pitching the game concept from RFP. Detailing all aspects of the GDD. World design and implemention. Designing and balacing resources taps and sinks. Balancing character/vehicles stats. Designing story/narrative triggers.

Magic: The Gathering – Duels of the Planeswalkers 2014
Platform
: PC, PS3, XBOX 360, Mobile
Genre: Strategy Card Game
Accolades: 83% Metacritic
Responsibilities: UI/UX Design for menu screens and flow. UI/UX Design for new gameplay mechanics and modes. Tutorial and FTUE design. Addressing gameplay balance concerns to the client.

LEGO Ninjago: Skybound
Platform
: Mobile and Web
Genre: Action
Accolades: 4.3/5 on Goole Play. 5M Downloads
Responsibilities: Designing and pitching the game concept from RFP. Detailing all aspects of the GDD. Designing new abilities and weapons. Balacing combat. Boss design. Level design and implementation. Animating background assets.

Playmobil: Police Chase
Platform
: Mobile
Genre: Endless Runner
Accolades: 4.1/5 on Goole Play. 1M Downloads
Responsibilities: Designing and pitching the game concept from RFP. Detailing all aspects of the GDD. Designing and implementing track pieces and hazard layouts. Implementing and balancing vehicles and gameplay systems.

Magic: The Gathering – Duels of the Planeswalkers 2015
Platform: PC, XBOX 360, XBOX One, Mobile
Genre: Strategy Card Game
Accolades: 79% Metacritic
Responsibilities: UI/UX Design for menu screens and flow. UI/UX Design for new gameplay mechanics and modes. Tutorial and FTUE design. Addressing gameplay balance concerns to the client.

LEGO Ninjago – Wu Cru / Hands of Time
Platform
: Mobile and Web
Genre: Action
Accolades: 4.4/5 on Goole Play. 10M Downloads
Responsibilities: Designing and pitching the game concept from RFP. Detailing all aspects of the GDD. Designing and implementing procedural world generation system. Balancing player stats and progression. Balacing AI and setting up pathfinding.

Playmobil: Top Agents
Platform
: Mobile
Genre: Rail Shooter
Accolades: 4.1/5 on Google Play
Responsibilities: Designing and pitching the game concept from RFP. Detailing all aspects of the GDD. Implementing enemy waves formations and balancing, weapon/ability stats and balancing. Designing tutorials and FTUE flow.

NDA Live-Ops Project
Platform
: PC
Genre: Action Adventure
Status: Live-Ops project on popular released title
Responsibilities: Designing and pitching new game modes. Introducing a Store screen and experimenting with monetisated content. Designing and balancing new gameplay characters, abilities and weapons.


Level Whiteboxing

Level Intro Camera

Menu Wireframes

Ability Button States

Ability Rotation Simulation

Screen Flow Diagram

High Level Tech Tree

Tiered Feature Flow Mapped within Core Pillars


Platform: PC, PS5, XBOX Series X
Genre: Multiplayer Action Horror
Status: Unannounced
Responsibilities: Concepting and designing gameplay features and systems. PvP Gameplay balancing

Platform: PC
Genre: Action Adventure MMORPG
Status: Cancelled (1 Year)
Responsibilities: Designing gameplay features and systems. Vehicle and combat balancing.

Platform: PC and Mobile
Genre: MMORPG
Status: Cancelled (2 Years)
Responsibilities: Lead Combat Design. Designing the core combat system. Character and ability design, implementation, and balancing. Task planning and delegation.

Platform: PC, PS5, XBOX Series S
Genre: First Person Exploration / Narrative
Status: Cancelled (1 Year)
Responsibilities: Concepting and designing gameplay features and systems.

Platform: PC, PS4, XBOX One, Mobile
Genre: Football / Fighter
Status: Unreleased (6 Months
Responsibilities: Designing gameplay features and systems. Gameplay balancing.

Platform: PC
Genre: Survival Exploration / City Builder
Status: Cancelled (6 Months paid prototype)
Responsibilities: Vision holder for sequel on existing franchise. Concepting and pitching core concept. Detailing all aspects of the GDD. Balancing resource taps and sinks. Design and implementing tech trees and building properties.

Platform: Mobile
Genre: Arcade Skateboarding Action
Status: Cancelled (6 Months)
Responsibilities: Concepting and pitching core concept.